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1. Manufacturing material sourcing - in Player Features and Ideas Discussion [original thread]
In compiling a program I thought about how includes are specified as a path and wondered why we couldn't set some sort of 'materials path' for manufacturing. If we were able to set a a default 'materials path' for manufacturing then jobs could be...
- by Selissa Shadoe - at 2012.06.19 17:19:00
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2. Actions directly from containers in station hangar. - in Jita Park Speakers Corner [original thread]
Naga Tokiba wrote: It is, to say the least, extreamly annoying that you cannot refine or reprocess itemt located in containers in the station hangar. This should be possible, and materials should go into container after refine / reprocess. Thi...
- by Selissa Shadoe - at 2012.06.19 17:10:00
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3. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Ribikoka wrote: Iq Cadaen wrote: Amazing changes, can't wait to see them go live. LOVE the mining frigate model. Maybe, but i dont know why need 6 months long time to change just few data. (to winter patch) They have ship editor tools and...
- by Selissa Shadoe - at 2012.06.15 17:44:00
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4. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Maul555 wrote: Tippia, Now you are just arguing to argue... It's just what she does. You didn't think that smug character pic was JUST a picture did you?
- by Selissa Shadoe - at 2012.06.14 18:30:00
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5. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
baltec1 wrote: Maul555 wrote: baltec1 wrote: Selissa Shadoe wrote: So, you support a Hulk nerf? I don't, I think that's going about it the wrong way. Amusingly your sig has the quote 'GÇ£If you're not willing to fight for what you h...
- by Selissa Shadoe - at 2012.06.14 17:07:00
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6. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Weaselior wrote: I would appreciate hulk miners still having an incentive to fill their lows with expanded cargoholds and their rigs with cargohold optimizations, or give them mining rigs that reduce tank, or rigs that increase ore bay size and...
- by Selissa Shadoe - at 2012.06.14 17:06:00
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7. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Maul555 wrote: baltec1 wrote: Selissa Shadoe wrote: So, you support a Hulk nerf? I don't, I think that's going about it the wrong way. Amusingly your sig has the quote 'GÇ£If you're not willing to fight for what you have in GëívGëí you...
- by Selissa Shadoe - at 2012.06.14 17:03:00
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8. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Tippia wrote: Maul555 wrote: Tippia, please... read it again Quote: Covetor/hulk: ore bay is identical to its current cargo hold , little to average EHP, but best mining output. Basically made for group operations when players have indu...
- by Selissa Shadoe - at 2012.06.14 16:55:00
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9. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Swearte Widfarend wrote: Tippia wrote: Swearte Widfarend wrote: It's pretty common to fit Hulks (and Covetors) with Cargo Expansion Rigs and even sometimes the Expander II mods. I hope you realize this and will also either transfer the bo...
- by Selissa Shadoe - at 2012.06.14 16:49:00
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10. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Aemonchichi wrote: PLEASE CCP : answer me this - what do you mean by - Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industr...
- by Selissa Shadoe - at 2012.06.14 15:42:00
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11. Lets give the mining profession the same consideration as mercenaries - in Player Features and Ideas Discussion [original thread]
Kitt JT wrote: Sounds like someone's been ganked recently... Sounds like someone is afraid of losing easy mining barge kills
- by Selissa Shadoe - at 2012.06.14 15:31:00
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12. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Issler Dainze wrote: So all I think we can do is continue to offer feedback and suggestions for refinement. Then hope for the best. Issler Just goes to show what little use the CSM actually is. So happy I voted.
- by Selissa Shadoe - at 2012.06.14 15:01:00
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13. Warp Lanes - in Player Features and Ideas Discussion [original thread]
Merbusent wrote: Warp-Space a separate time continuum of which warp can be sustained across the galaxy at accelerated rates, these lanes intersect in a separate world map. These warp lanes can be pre designed by powerful space stations and can...
- by Selissa Shadoe - at 2012.06.13 20:55:00
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14. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Dabigredboat wrote: I hear that repeatedly attacking a developer of the game is now bannable. I would be careful how many times you attack soundwave, who has done nothing but promote great changes and fixes to this game ever since he has join...
- by Selissa Shadoe - at 2012.06.13 20:39:00
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15. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Nirnaeth Ornoediad wrote: Vincent Athena wrote: [quote=E man Industries] Given the price structure, I suggest those who wish to be allies form an alliance so only one ally contract is needed to get all of you involved. +1 for this. War d...
- by Selissa Shadoe - at 2012.06.13 16:52:00
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16. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
From this thread https://forums.eveonline.com/default.aspx?g=posts&t=110428&p=12 , and I agree with it Quote: It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then i...
- by Selissa Shadoe - at 2012.06.13 16:48:00
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17. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Elijah Craig wrote: Frankly I am hella bored of reading about this tedious tinfoil hat topic. And yet you still clicked on the topic, read it and posted your viewpoint. If you don't care or are bored with it, stop reading :)
- by Selissa Shadoe - at 2012.06.13 16:32:00
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18. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
CCP Soundwave wrote: Limiting the number of allies is feedback we've gotten from the merc industry, I'm not sure Goons care. If they do, they haven't voiced it to us vOv. I'm sure you realize that it appears that CCP bends to the will of Goo...
- by Selissa Shadoe - at 2012.06.13 16:26:00
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19. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Does the money go to the group aiding the defender? I could see just having a minimum help fee (that goes to the ally) would be all that was needed, then it provides incentives for allies to offer help - they'll get some money out of it! Just havi...
- by Selissa Shadoe - at 2012.06.13 16:23:00
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20. POS access control lists - in Player Features and Ideas Discussion [original thread]
I would love to see POS access control lists implemented that you could assign access to people outside of the owning corporation. For example, grant 'can put items in' access to fuel bay to a specific pilot or corp on your contacts list, It woul...
- by Selissa Shadoe - at 2012.06.10 03:19:00
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